![]() Simply put, Liftoff: Drone Racing has a whole heap of visual technical issues which detract from the lustre of its overall package quite considerably. Sadly another of Liftoff’s sizably stinging flaws is on the technical side of things. Beyond that, the creative latitude for micro-managing and tweaking the performance of your drone is simply immense and like the handling clearly showcases a developer who has a great love for the pursuit of drone racing. You gain experience and level up for completing races and are awarded loot crates which contain different cosmetic upgrades for your trusty drone. Progression for example is handled in a decent, if hardly original way. Though the handling is great, the content which surrounds Liftoff is less than inspiring to say the least.Īnnoyingly, there are some aspects of Liftoff which hint towards something a little more substantial. Owing to a lack of additional interesting modes and a deeply uninspiring selection of quick race, multiplayer and career modes, Liftoff’s commendably addictive handling is sadly not equalled by the game which has been wrapped around it. Despite the handling model being something of an acquired taste that can be both satisfying and rewarding when you begin to gain some competency at it, the actual game that surrounds it is uninspiring. Ultimately this speaks to one of the main, debilitating flaws that Liftoff: Drone Racing possesses. The problem is, it’s extraordinarily barebones stuff – essentially a series of basic, interconnected ghost races which are linked only by text messages from other FPV racers and that’s pretty much it. ![]() While quick race and up to six player online multiplayer modes all exist, there’s also a career mode to be had here too. Once you’re out of the starting gates so to speak, Liftoff: Drone Racing wastes no time in initiating players into its larger offering. After a few more hours of play, the feeling mostly abated, but occasionally I could fill the odd twitch during Liftoff’s most hectic races. Now, as someone who is not normally susceptible to it, I was quite surprised to discover a queasiness rising in my stomach that seemed altogether foreign to me. With an unlocked framerate and highly responsive controls, Liftoff can cause motion sickness when your cutting through the air, rolling at speed and flipping upside down. There is also something of a physical, real-life price that must be paid in regards to this handling model too. With low detail environments, flat lighting, framerate drops and screen tearing. Sadly, the visual presentation of Liftoff lets the game down badly. Predicated around being able to effectively air-drift while continually switching up your altitude and speed to ensure that you don’t overshoot crucial checkpoints, Liftoff can prove quite satisfying when you’re pulling tight turns and skimming over obstacles en route to a first place victory. Once you get used to it too, Liftoff’s handling model can feel oddly empowered. For everyone else who finds Liftoff’s unapologetically steep learning curve overly formidable though, there’s no shame in bouncing off the game, at least initially, before you begin mastering the finer aspects of its deep handling model. Of course this is no bad thing – Liftoff aims to be an accurate simulation that doesn’t submit to arcade style impulses and in this vein determined players with an affinity for accuracy will find much to love. Though, in ACRO mode you need only concern yourself with just the two analogue sticks on the controller, having to master yaw, roll and pitch disciplines makes the whole flying thing a lot more challenging than it otherwise would be. Be prepared to put in long hours.Īnd here’s the thing, you’ll want to practice, practice and practice as to be any good at Liftoff: Drone Racing quite literally takes hours and the sort of saintly patience which could get you statue somewhere. ![]() The handling model of Liftoff is both challenging and also eventually rather satisfying. Thankfully, you can replay any of the tutorial missions as often as you like, so that’s nice. However, despite the fact that I merely stumbled into the area upside down and likely would have overshot it, the tutorial allowed me to proceed anyway. So in ACRO mode for example, which is a mode of play where all the flying assists are removed, I was tasked with simply taking off and landing in a designated area using the ACRO control system which enables full pitch, yaw and roll capabilities. The tutorial can be overly forgiving however. ![]()
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